![]() ![]() On top of the performance problems, you can add on audio crackling when the crowd gets loud and even more bugs than ever before. An overall lack of polish permeates every single aspect. Every wrestler’s entrance is affected by characters moving at about half speed while their music plays normally, leading to these awkward moments where actions are completely out of sync, making the sequences take twice as long as they’re supposed to. Eight-man matches have been totally removed, for obvious reasons. That makes match types like Elimination Chamber, Hell in a Cell, and Ladder Matches an absolute chore to get through. And the more characters you add, the worse the slowdown gets. Whenever there are more than two characters in a match, the frame rate slows to a nearly unplayable crawl. The big problem with WWE 2K18 on the Switch is that even with the graphical downgrade, it still performs terribly. It’s noticeable at first, especially coming from the other versions, but I got used to it quickly. ![]() ![]() It’s to be expected that a Switch port of WWE 2K18 would have a pretty dramatic graphical downgrade, and sure enough, wrestlers look much less detailed, there’s not as much animation in the crowd, and various lighting and other visual effects are turned off. Unfortunately, the Switch version of WWE 2K18 is an inconsistent, buggy mess, and even if the wrestling was as strong as Mark Henry, it still wouldn’t save what is one of the worst ports in the Switch’s library. In my review of WWE 2K18 on the other platforms, I had a mostly positive experience with the still-solid wrestling gameplay but criticized it for not addressing the modes and features that needed the most work after WWE 2K17, and for the especially underwhelming M圜areer and Universe Modes. ![]()
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